Friday, August 13, 2010

Fallen Earth review

The world of multiplayer online games are filled with Elves, Gnomes and other fantasy creatures, but you won't find so much as a hobbit in Fallen Earth. Fallen Earth is a post apocalyptic game set in and around the Grand Canyon in 2155. The world as we know it is gone, a victim of a world wide plague and nuclear war. Humanity is on the brink of destruction and its last remnants have carved out a home in the wastelands of the Grand Canyon. The last humans share this territory with mutated versions of familiar animals and humans. You, the player, are a clone, part of a plan to ensure the survival of the human race.



Besides the non fantasy setting one of the biggest changes between Fallen Earth and traditional MMORGS is the combat system. Fallen Earth uses a system similar to a first person shooter. No auto attack or target locks, this is aim and fire, even when using melee weapons. Head shoots do up to double damage, while glancing blows do a fraction of it. Weapons in Fallen Earth fall into three classes rifle, pistol and melee. Rifles are deadly from range but impose a defense penalty at close quarters. Melee weapons are deadly in close but offer a very short range of attack. Pistols offer less range than a rifle, less speed than a melee but without the defense penalties. Weapons in all three classes vary from primitive to high tech modern ones.


Not really a hororr game but should appeal to the horror gamer
Players start the Fallen Earth with simple clothing as armor and weapons as primitive as a wooden board and lead pipe. At higher levels, depending on the choices you make with skill points, you might be decked out in high tech Kevlar and carrying a mini gun. The game is classless and any character can use any weapon or armor if the skills are distributed right. There are a limited number of skill points which force players to make choices. Go down one limited skill set completely for a weapons master or spread them among all skills to be a jack of all trades, master of none.


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